
MC-215139 - Some water in caves will not start flowing.MC-206660 - Stalactites don’t fall properly if there are blocks directly below it.MC-187174 - Worldborder does not take nether coordinates into account.MC-136523 - Invisible world border in the end dimension.MC-131808 - Forests don’t spawn trees near the positive edges, but overstretch bounds on the negative edges.MC-121997 - Every dimension’s world border is operating independently, and doesn’t appear where it actually is.
MC-117800 - Half bed can be placed outside the worldborder. MC-113425 - Player can interact with entities outside the worldborder. MC-96535 - Ambient property of potion effects with ShowParticles:0b is not disregarded.
MC-62550 - Worldborder not correctly initialized for the End and Nether. MC-54119 - Can place/take water/lava/lilypads outside worldborder and inside spawn protection. MC-53444 - You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it. MC-46584 - Clicking and dragging MOUSE3 (Mouse wheel) over item slots incorrectly attempts to place full stacks in survival. -report option in data generator now creates full worldgen reference files instead of just biomes. Will caves blend? Your mileage may vary. The transition between new and old terrain is less “cliffy”. Removed world types “Caves” and “Floating islands” from the world creation screen. Amplified and Large biome worlds have been adapted to the new terrain and are now once again available in the Create World screen. Happy mining! Changes in 1.18 Pre-release 1 On top of that, we've also reintroduced the Amplified and Large Biome world types. That being said, this pre-release introduces biome blending, which means that you should no longer find harsh borders between new and old terrain. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out! From now on, you should mostly see bugs being fixed.